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Protoss Zealot - Personal Project

This is a older personal project i've done in my spare time back in 2012.
I tried to imagine how a Protoss Zealot would be in a MMO game ( at the time Blizzard's project Titan was still a mystery :D)
Polycount is 18700 triangles and all textures are between 1024 and 512 resolution and are separated by armor pieces, so they would be easily swappable with different armor parts.

protoss beauty shot

protoss beauty shot

protoss final model

protoss final model

protoss sculpt

protoss sculpt

protoss wireframe

protoss wireframe