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Stylish Goblin - textured with Very Normal Paint

Hey there, this is a fun little project that i've done to test a tool i've created to paint normal maps in Substance Painter.
My goal was to push my texturing knowledge, and create an interesting, painterly look that would react properly to light sources.
To do so i wanted to have full control over the way I would edit the normal map, without having to rebake each time from world space to tangent space normal to see the result. So i've invested some time in learning Substance Designer and came up with Very Normal Paint, which allows me to paint the normal map together with color and roughness, direclty on the model.

You can find more informations on Very Normal Paint at these links:
Artstation: https://artstn.co/m/JmRRk
Flipped Normals: https://flippednormals.com/product/very-normal-paint-57696?dst=Liodun9h

Zbrush

Zbrush

Video Timelapse

Very Normal Paint

Very Normal Paint